SITE LAST UPDATED JANUARY 10, 2006

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CHAMPIONS
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STRATEGIES & HINTS
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SPELLS
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ANCIENT SPELLS

SPELL LVL COST IN-GAME DESCRIPTION FUNCTION
Protect 6 30 "A guaranteed all-in-one insurance." Armour, Antimage, and Deflect.
Phase 7 35 "Teleport your way into trouble." Teleport two squares ahead. Possible to teleport over something or passed monsters. Cannot teleport through pillars or walls.
Enhance 7 35 "The instant super-hero." Warpower on steroids. I've seen my fighters land over 650 damage with this spell active.
Inferno 8 40 "A ball of friendly fiery fun." Blaze which turns corners.
Nullify 8 40 "Dispell at a distance." A projectile Dispell which which travels away from you in a line and clears Mindrocks, Firepaths, and other magic obstructions.
Spray 10 50 "Unleash the full fury of chaos." Basically it's a Disrupt spell which is 3 squares wide. Great for clearing big rooms.
Vortex 12 60 "A maelstrom of total disaster." Floating spheres appear in the square in front of you and cast spells in 3 directions. Great if you find yourself surrounded or backed into a corner. Careful or you may get hit by Arc Bolts. Also, sometimes the Vortex will cast Firepath, Blaze, and Inferno in which case you'll have to Dispell or Nullify them to clear the way. Dispell and Nullify have no effect on Vortex.
Restore 18 90 "A second chance for the wealthy." Same effect as Vivify including any dead players in the square directly in front of your party. It also restores the health and stamina of all party members to full.