| SPELL |
LVL |
COST |
IN-GAME DESCRIPTION |
FUNCTION |
| Missile |
1 |
5 |
"One in the eye for Archers." |
Basically a magic arrow. The more spell points used the more powerful. |
| Magelock |
2 |
10 |
"Why bother with all those silly keys?" |
Locks/unlocks doors which are Magelocked or locked with common keys. |
| Vitalise |
2 |
10 |
"You'll never feel so good." |
Replenishes some vitality. |
| Dispell |
3 |
15 |
"What magic makes, magic can destroy." |
Dispells spells such as Mindrock, Formwall, Firepath, Blaze, Conceal. |
| Fireball |
3 |
15 |
"A blast at parties." |
Shoots a large fireball. The more spell points used the more powerful. |
| Firepath |
4 |
20 |
"Lay down the red carpet." |
Lays a path of fire (temporary). |
| Recharge |
5 |
25 |
"Boost the flattest of rings." |
Recharges rings. (1SP=1, 2SP=2, 6SP=3) |
| Blaze |
6 |
30 |
"None shall pass this fiery blast." |
Lays a path of fire with a fireball the hovers back and forth. It seems to be limited to 4 squares. |
| SPELL |
LVL |
COST |
IN-GAME DESCRIPTION |
FUNCTION |
| Armour |
1 |
5 |
"Wear this spell with pride." |
Temporarily increases AC. |
| Paralyze |
2 |
10 |
"A frozen life may well be a short one." |
Temporarily freezes monsters. Not always effective. |
| Compass |
2 |
10 |
"Never get lost again." |
Temporary compass. The more spell points used, the longer it lasts. Comes in handy in areas with spinners. |
| Levitate |
2 |
10 |
"A genuinely light spell." |
Fly over pits and Firepath. |
| Warpower |
3 |
15 |
"You too can have the strength of ten." |
Temporarily increases strength. |
| Renew |
3 |
15 |
"Cures everything except cramp." |
Uses some spell points and vitality to give you health. Not very effective. |
| Arc Bolt |
4 |
20 |
"An electrifying experience." |
Green fireball that turns corners. Careful or it may come back around and hit you. |
| Formwall |
5 |
25 |
"For those who love walls." |
Creates a temporary wall. Useful for blocking Arc Bolt shooters. |
| SPELL |
LVL |
COST |
IN-GAME DESCRIPTION |
FUNCTION |
| Beguile |
1 |
5 |
"Coat thy tongue with silver." |
Get better bargains at shops?? Make monsters more likely to talk?? Not sure. |
| Confuse |
2 |
10 |
"They won't know what hit them." |
Spins monsters in another direction. |
| Conceal |
2 |
10 |
"What cannot be seen cannot be stolen." |
Hides shelves. Useful only in multi-player. |
| Trueview |
3 |
15 |
"Never again lose at hide and seek." |
Allows you to see through Mindrock and Conceal. Useful only in multi-player. |
| Vanish |
3 |
15 |
"Now you see me...now you don't." |
Makes party invisible. |
| Illusion |
4 |
20 |
"Real enough to hurt." |
Creates an illusionary monster which will attack but do no damage. A single hit will kill it. |
| Mindrock |
4 |
20 |
"For those who think they love walls." |
Creates a permanent, illusionary wall. Only 1 spell point necessary to cast. Cast Dispell to remove it. Useful only in multi-player. |
| Wychwind |
7 |
35 |
"Just blow them away." |
Shoots blue fireballs in every direction. |
| SPELL |
LVL |
COST |
IN-GAME DESCRIPTION |
FUNCTION |
| Deflect |
1 |
5 |
"A spell a day keeps an arrow away." |
Causes arrows and spells to bounce off and fly back where they came from. Doesn't work at point-blank range. |
| Terror |
2 |
10 |
"Boo." |
May cause monsters to turn and flee. |
| Antimage |
4 |
20 |
"Nevermore worry about spellcasters." |
Sometimes it can absorb all damage from spells. Other times it will simply reduce the damage taken. |
| Spelltap |
5 |
25 |
"The bane of all magic users." |
Dispells worn spells and drains mana of monsters. |
| Alchemy |
5 |
25 |
"The hand of Midas." |
Turns weapons and armour into gold. |
| Summon |
6 |
30 |
"You'll never walk alone." |
Summons a monster which may attack either you or other monsters. |
| Vivify |
7 |
35 |
"Makes death but a minor inconvenience." |
Raises dead characters. |
| Disrupt |
8 |
40 |
"Known to some as deathstrike." |
Powerful, black fireball. Possible to kill with one hit. |