SITE LAST UPDATED JANUARY 10, 2006

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The more you cast a spell the more proficient you will become with that spell. The more proficient you are with a spell the fewer spell points (SP) will be required to cast it. Eventually some spells will require only 1 SP to cast. It's helpful to become proficient with Magelock and Alchemy early in the game.


DRAGON SPELLS

SPELL LVL COST IN-GAME DESCRIPTION FUNCTION
Missile 1 5 "One in the eye for Archers." Basically a magic arrow. The more spell points used the more powerful.
Magelock 2 10 "Why bother with all those silly keys?" Locks/unlocks doors which are Magelocked or locked with common keys.
Vitalise 2 10 "You'll never feel so good." Replenishes some vitality.
Dispell 3 15 "What magic makes, magic can destroy." Dispells spells such as Mindrock, Formwall, Firepath, Blaze, Conceal.
Fireball 3 15 "A blast at parties." Shoots a large fireball. The more spell points used the more powerful.
Firepath 4 20 "Lay down the red carpet." Lays a path of fire (temporary).
Recharge 5 25 "Boost the flattest of rings." Recharges rings. (1SP=1, 2SP=2, 6SP=3)
Blaze 6 30 "None shall pass this fiery blast." Lays a path of fire with a fireball the hovers back and forth. It seems to be limited to 4 squares.


SERPENT SPELLS

SPELL LVL COST IN-GAME DESCRIPTION FUNCTION
Armour 1 5 "Wear this spell with pride." Temporarily increases AC.
Paralyze 2 10 "A frozen life may well be a short one." Temporarily freezes monsters. Not always effective.
Compass 2 10 "Never get lost again." Temporary compass. The more spell points used, the longer it lasts. Comes in handy in areas with spinners.
Levitate 2 10 "A genuinely light spell." Fly over pits and Firepath.
Warpower 3 15 "You too can have the strength of ten." Temporarily increases strength.
Renew 3 15 "Cures everything except cramp." Uses some spell points and vitality to give you health. Not very effective.
Arc Bolt 4 20 "An electrifying experience." Green fireball that turns corners. Careful or it may come back around and hit you.
Formwall 5 25 "For those who love walls." Creates a temporary wall. Useful for blocking Arc Bolt shooters.


MOON SPELLS

SPELL LVL COST IN-GAME DESCRIPTION FUNCTION
Beguile 1 5 "Coat thy tongue with silver." Get better bargains at shops?? Make monsters more likely to talk?? Not sure.
Confuse 2 10 "They won't know what hit them." Spins monsters in another direction.
Conceal 2 10 "What cannot be seen cannot be stolen." Hides shelves. Useful only in multi-player.
Trueview 3 15 "Never again lose at hide and seek." Allows you to see through Mindrock and Conceal. Useful only in multi-player.
Vanish 3 15 "Now you see me...now you don't." Makes party invisible.
Illusion 4 20 "Real enough to hurt." Creates an illusionary monster which will attack but do no damage. A single hit will kill it.
Mindrock 4 20 "For those who think they love walls." Creates a permanent, illusionary wall. Only 1 spell point necessary to cast. Cast Dispell to remove it. Useful only in multi-player.
Wychwind 7 35 "Just blow them away." Shoots blue fireballs in every direction.


CHAOS SPELLS

SPELL LVL COST IN-GAME DESCRIPTION FUNCTION
Deflect 1 5 "A spell a day keeps an arrow away." Causes arrows and spells to bounce off and fly back where they came from. Doesn't work at point-blank range.
Terror 2 10 "Boo." May cause monsters to turn and flee.
Antimage 4 20 "Nevermore worry about spellcasters." Sometimes it can absorb all damage from spells. Other times it will simply reduce the damage taken.
Spelltap 5 25 "The bane of all magic users." Dispells worn spells and drains mana of monsters.
Alchemy 5 25 "The hand of Midas." Turns weapons and armour into gold.
Summon 6 30 "You'll never walk alone." Summons a monster which may attack either you or other monsters.
Vivify 7 35 "Makes death but a minor inconvenience." Raises dead characters.
Disrupt 8 40 "Known to some as deathstrike." Powerful, black fireball. Possible to kill with one hit.