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CHARACTER ATTRIBUTES
LEVEL is an indication of your character's experience. This affects your basic skills and specialty skills. The higher your level is, the more competent you are at everything.
STRENGTH affects how easily you hit during combat and how much damage you will inflict on your opponent.
AGILITY affects your skill in combat, as well as your ability to dodge attacks.
INTELLIGENCE limits the number of spell points you have.
CHARISMA affects the influence you have over other characters.
HIT POINTS shows how much damage you can take before dying. These points can be restored with appropriate potions, spells, or by resting.
VITALITY is an indication of how much engery you have. If your vitality reaches zero you will start to take damage. Potions and spells may be used to assist in recovering your vitality.
ARMOUR CLASS is an indication of how well protected you are. The lower, the better.
SPELLS All characters begin the game with at least one spell. Additional spells can acquired later in the game.
EQUIPMENT All characters begin the game at level 1 with 10 coins, 5 common keys, 1 food, and 1 mead. However, each class begins with a different weapon.
FIGHTERS are good in combat and begin the game armed with a long sword.
|
STR |
AGL |
INT |
CHA |
HP |
VIT |
AC |
SPELLS |
 BLODWYN STONEMAIDEN |
35 |
17 |
13 |
13 |
35 |
31 |
+05 |
Armour |
 ASTROTH SLAEMWORT |
34 |
21 |
15 |
15 |
37 |
26 |
+07 |
Deflect |
 SIR EDWARD LION |
33 |
26 |
14 |
13 |
32 |
28 |
+08 |
Missile |
 ULRICH STERNAXE |
36 |
23 |
16 |
11 |
33 |
28 |
+08 |
Beguile |
MAGES are excellent spellcasters and begin the game armed with a staff.
|
STR |
AGL |
INT |
CHA |
HP |
VIT |
AC |
SPELLS |
 MURLOCK DARKENHEART |
19 |
23 |
38 |
14 |
18 |
26 |
+10 |
Deflect and Terror |
 ZOTHEN RUNECASTER |
19 |
22 |
35 |
20 |
16 |
23 |
+10 |
Magelock and Missile |
 MEGRIM OF MOONWYCH |
16 |
24 |
36 |
17 |
17 |
25 |
+10 |
Beguile and Confuse |
 ZASTAPH MANTRIC |
18 |
23 |
31 |
19 |
17 |
25 |
+10 |
Armour and Paralyze |
ADVENTURERS are all-arounders and diplomats and begin the game armed with a short sword.
|
STR |
AGL |
INT |
CHA |
HP |
VIT |
AC |
SPELLS |
 ELEANOR OF AVALON |
24 |
19 |
19 |
35 |
24 |
24 |
+09 |
Magelock |
 BALDRICK THE DUNG |
24 |
20 |
18 |
39 |
25 |
25 |
+09 |
Beguile |
 SETHRA BHOAGHAIL |
23 |
18 |
21 |
36 |
24 |
23 |
+07 |
Armour |
 HENGIST MELDANASH |
25 |
20 |
23 |
35 |
26 |
27 |
+09 |
Deflect |
ARCHERS are assassins and begin the game armed with a dagger.
|
STR |
AGL |
INT |
CHA |
HP |
VIT |
AC |
SPELLS |
 ROSANNE SWIFTHAND |
16 |
32 |
14 |
18 |
24 |
19 |
+10 |
Armour |
 ELFRIC FALAENDOR |
16 |
31 |
19 |
18 |
23 |
22 |
+10 |
Deflect |
 MR. FLAY SEPULCRAST |
13 |
32 |
20 |
11 |
20 |
28 |
+06 |
Missile |
 THAI CHANG OF YINN |
18 |
36 |
16 |
15 |
22 |
25 |
+09 |
Beguile |
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