SITE LAST UPDATED JANUARY 10, 2006

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CHAMPIONS
STRATEGIES & HINTS
INVENTORY
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STRATEGIES & HINTS
INVENTORY
SPELLS
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CHARACTER ATTRIBUTES

LEVEL is an indication of your character's experience. This affects your basic skills and specialty skills. The higher your level is, the more competent you are at everything.

STRENGTH affects how easily you hit during combat and how much damage you will inflict on your opponent.

AGILITY affects your skill in combat, as well as your ability to dodge attacks.

INTELLIGENCE limits the number of spell points you have.

CHARISMA affects the influence you have over other characters.

HIT POINTS shows how much damage you can take before dying. These points can be restored with appropriate potions, spells, or by resting.

VITALITY is an indication of how much engery you have. If your vitality reaches zero you will start to take damage. Potions and spells may be used to assist in recovering your vitality.

ARMOUR CLASS is an indication of how well protected you are. The lower, the better.

SPELLS All characters begin the game with at least one spell. Additional spells can acquired later in the game.

EQUIPMENT All characters begin the game at level 1 with 10 coins, 5 common keys, 1 food, and 1 mead. However, each class begins with a different weapon.



FIGHTERS are good in combat and begin the game armed with a long sword.

STR AGL INT CHA HP VIT AC SPELLS

BLODWYN STONEMAIDEN
35 17 13 13 35 31 +05 Armour

ASTROTH SLAEMWORT
34 21 15 15 37 26 +07 Deflect

SIR EDWARD LION
33 26 14 13 32 28 +08 Missile

ULRICH STERNAXE
36 23 16 11 33 28 +08 Beguile



MAGES are excellent spellcasters and begin the game armed with a staff.

STR AGL INT CHA HP VIT AC SPELLS

MURLOCK DARKENHEART
19 23 38 14 18 26 +10 Deflect and
Terror

ZOTHEN RUNECASTER
19 22 35 20 16 23 +10 Magelock and
Missile

MEGRIM OF MOONWYCH
16 24 36 17 17 25 +10 Beguile and
Confuse

ZASTAPH MANTRIC
18 23 31 19 17 25 +10 Armour and
Paralyze



ADVENTURERS are all-arounders and diplomats and begin the game armed with a short sword.

STR AGL INT CHA HP VIT AC SPELLS

ELEANOR OF AVALON
24 19 19 35 24 24 +09 Magelock

BALDRICK THE DUNG
24 20 18 39 25 25 +09 Beguile

SETHRA BHOAGHAIL
23 18 21 36 24 23 +07 Armour

HENGIST MELDANASH
25 20 23 35 26 27 +09 Deflect



ARCHERS are assassins and begin the game armed with a dagger.

STR AGL INT CHA HP VIT AC SPELLS

ROSANNE SWIFTHAND
16 32 14 18 24 19 +10 Armour

ELFRIC FALAENDOR
16 31 19 18 23 22 +10 Deflect

MR. FLAY SEPULCRAST
13 32 20 11 20 28 +06 Missile

THAI CHANG OF YINN
18 36 16 15 22 25 +09 Beguile